![]() ![]() ![]() My point here is that I won't give the player too much ammo for the best weapons in order to balance the gameplay and make it hard while it is not throwing 50 revenants at you at single moment.Ībout Elite Zombiemen, I'll see what I can do about their behavior. yeah, that's just me but I also like difficult mappacks that are not slaughterfests. Once I complete this mappack, I'll play through all of the maps to try to provide the best amount of ammunition on levels and try to balance things perfectly. If you find amount of monsters to be too big and want to progress through the maps faster, pick a lower difficulty setting or play online with friends, although I think that levels are designed nicely enough to keep the player busy shooting monsters while enjoying the exploration of big maps. So yeah, perhaps I try to balance this under myself but neither of my friends had a problem with difficulty or gameplay so far. I even do shitty speedruns to decide PAR times for maps. I play through every map with ammo I get from other maps and pistol starts to balance weapon and ammo placement. I do a lot of testing to see how the game is balanced and what is not. I'd make them a bit more bulky instead cause they often seem to get caught up infighting. Played so far till halfway through MAP10 and my only complaint might be that the new Zombie Elites seem slightly too fast in firing. But then again I enjoy really tough maps, the only complaint I have with MAP06 is that the four Masterminds are on crushers but I think the central area should also have a crusher. I really enjoyed being forced to use the weapons I tend to ignore as it made gameplay far more interesting. Honestly, I'd disagree a lot on the gameplay progression. Its a cool set of maps, I just wish I had the tools to blast through it faster. And the start of that map is way too harsh, you can't work out a switch hunt puzzle when 4 masterminds are shooting at you. The difficulty seemed a bit high as well, the final room in map06 for example has a massive hitscan ambush with zero cover, which I found impossible without exiting the room and shooting through the doorway. The thing to remember with doom is that adding more monsters doesn't necessarily add more fun unless you can kill them faster. However I found the gameplay to be a bit grindy - you have a similar weapon progression to doom 2 but with a large increase in the number of monsters to kill and map size this can make it a bit tedious, and even when the rocket launcher appears the ammo is too minimal to make good use of it even though it is really needed with the number of mid tier monsters to chew through. Its really well done in terms of expanding on the original maps and modernising the look while keeping some nostalgia for the originals. I got to map08 before getting distracted and didnt get round to coming back, but thought I should mention stuff that is putting me off going further with this wad. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |