Concussive Fire (Concussive Shell) applies less duration stun effect (1s -> 0.5s).Concussive Fire (Concussive Shell) has longer cooldown (16s -> 21s).Each Concussive Fire (Concussive Shell) can dealing 2 damage every 1.5s for a total of 4 seconds damage over time fire effect.Concussive Fire (Concussive Shell) can deal extra ? damage to Ceramic and MOAB-Class Bloons.Level 3-8 Concussive Fire (Concussive Shell) deals more damage (2 -> 3).Has a longer cooldown and less stun, but deals more damage (even more for Ceramic/MOAB) and applies a 2 layer/sec burning effect to hit bloons Level 3 ability changed from "Concussive Shell" to "Concussive Fire".Artillery Fire (Artillery Command) has significantly longer cooldown.At Level 20 Artillery Fire (Artillery Command) has less ability duration.Artillery Fire (Artillery Command) does not reset Bomb and Mortar abilities.At Level 20, Artillery Fire (Artillery Command) buffs all Bomb Shooters and Mortar Monkeys by 3x damage and pierce instead of 2x.Artillery Fire (Artillery Command) buffs all Bomb Shooters and Mortar Monkeys to also deal a heavy burn damage-over-time equal to Biker Bones.Artillery Fire (Artillery Command) buffs all Bomb Shooters and Mortar Monkeys for 7 seconds, giving them 2x damage.Concussive Fire (Concussive Shell) has less stun duration.Concussive Fire (Concussive Shell) has longer cooldown.Concussive Fire (Concussive Shell) applies a heavy burn damage-over-time.Concussive Fire ( Concussive Shell ) deals extra damage C eramic and MOAB-Class Bloons.Concussive Fire ( Concussive Shell ) deals +8 damage than normal at Level 9+.Concussive Fire (Concussive Shell) deals +1 damage than normal at Level 3-8.However, Hero Alts will have different advantages and disadvantages that may make them more advantageous or disadvantageous depending on situation. Hero Alts are designed to be sidegrades of the original hero, which caters for a different playstyle. He can be switched to his Hero Alt at any time. Striker Jones currently has one Hero Alt. Additionally, all Bomb Shooters and Mortar Monkeys now applies a burning damage-over-time that deals 3 damage every 1.5s for 4.5s instead of 2. "Big Bloon.Description: Artillery Fire gives triple damage and pops per shot to all Bomb Shooters and Mortar Monkeys.Įffect: Artillery Fire now give all Bomb Shooters and Mortar Monkeys on screen to deal triple damage instead of double, also give triple pierce for 7 seconds."Kill us, land dweller!" (when annoyed)."Feel nature's wrath!" - When activating Wall of Trees.When MOAB-class bloons are popped by him: "Big bloon now, for the love of nature!"- BAD appearance. "Nature's revenge shall be swift and terrible.".Details: Poseidon's Push: Every 3rd attack the basic attacks knock back Bloons (MOAB-Class Bloons up to BFB rank at Level 19+) by 3 units (1.5 units for MOAB-Class Bloons at Level 19+).Description: "A embodiment of the Greek deity of himself, using the power of water to knock back Bloons by a short amount.".Skins Ocean Guardian Obyn (costs 2,500 Monkey Money) When full, the trees burst into many bananas that give you extra cash. Wall of Trees - Summons a wall of trees across the track that destroy bloons that enter.Brambles - Creates a spike bush on the track that can pop 50 Bloons.Level 18 reworked for buffed Druid Monkeys in BTD7:GW.Level 20: Wall of Trees can hold up to 4500 RBE, and bananas gives 3x the cash.Level 19: Increases damage to 8 and pierce to 20.Level 18: Improved Wrath: All Heart of Vengeance lives lost start each round at +15.Level 16: Brambles pop 500 Bloons each.Level 15: Nature's Ward slows Bloons by 60% (40% for MOAB-Class Bloons), and has reduced cooldown.Level 11: Nature's Clarity: All Magic Monkeys in range get an additional +3 pierce (in total), +3 damage (in total), and +25% attack speed.Totems can also slow down MOAB-Class Bloons by 20%. Level 8: Nature's Ward totems slow down Bloons by 40%.Level 6: Increases pierce to 9, attack range to 49 units, and grants Camo detection.Level 4: Nature's Ward: Every 16 seconds, Obyn creates a nature totem that slows down Bloons (not including MOAB-Class Bloons) within range by 30%.Level 2: Nature's Wrath: All Magic Monkeys in range get +1 pierce and +1 damage.Level 1: Shoots a homing spirit wolf that pierces 4 bloons and goes through solid objects.His upgrades can also be immediately bought with cash, though the amount of cash required to purchase the next upgrade will typically increase as the upgrades get higher, making self-upgrading an important element for his overall power. He earns more XP each round to unlock his next upgrade irrespective of how many bloons he pops. Obyn Greenfoot will start upgrading himself every round upon placement. 4.1 Ocean Guardian Obyn (costs 2,500 Monkey Money).
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